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Hi i'm Harkirit Gill and I am a junior Level and games designer. I have been working on games during and after my time at university and can see some examples of my work below. You'll be able to see some of my work with small paragraphs about the work with more information in the projects tab. 

If you would like to find out more about me, you can find out more through my resume here. 
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With these projects you will see a variety of software used, I am proficient in Unreal Engine 4 and 5 with that being my most used. I have used Unity in the past and have started to use that recently again in which my level design skills have definitely improved and have gained some coding knowledge. I also have Photoshop, substance, 3DS Max and Blender understanding after designing and creating models for multiple projects in the past.  

While working on these projects I have gained some leadership skills after having to direct people in my university collab project and direct people on some other projects. I have creative solutions to problems but will also listen and take on ideas and thoughts. I always communicate with the teams on hand and strive to make things perfect. 


 
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Track of Dreams

Track of Dreams was my Final Year Project at Staffordshire University back in 2022 and was presented at Gradex 22. The idea is to make a low poly racer that followed the 'Simcade' style of early 2000's racing games and using that basis as a way to show off my level and game design skill by creating my own version of Monaco from the Formula 1 calendar. 

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With this I had a year to develop the game and used Unreal Engine 4. I was given a year and after originally wanting to do a full simulator game i eventually changed it to something like this. I decided to create the track using a Kenney asset pack and went around creating the turns of monaco, after that I felt inspired to continue and in a few weeks created this map by using maps of monaco and onboards of F1 cars to get a track loosely following the same track just low poly, whilst also having to model the tunnel in order to create the tunnel after the Casino hairpin in the Grand Prix.

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How We Rust

How We Rust was my senior level design project at Staffordshire University in my Collaborative Game Development. The idea was to make a game about a person named Brennen who goes through a factory to help the lives of those that the factory is trying to turn into robots. I designed the blockout of the train station and the rest of the level which was originally going to be a stop zone, became a second level for the game which also introduced a new item called 'Mag Boots'

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If you would like to play the game click here!

With this I had one week to develop two demos and one month to develop the game and used Unreal Engine 4. The game follows a character named Brennan who has noticed his fellow workers slowly get replaced with robots, so he goes on a journey to escape and save his workers. During the development I was in the design department and was the head of Level Design, I worked on the Train level making sure to create it around the mag boots and finding them and The Tinkerer and helped with the factory level's blockout to get the first level take shape. Whilst developing this I helped with other things such as Playstation Controller support and Design documentation. 

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Peril

Peril is a framework from first year of university at Staffordshire university, the framework was given to students to help understand the basics of game design but allowing creative freedom. Using the framework provided I created a small Doom inspired level complete with enemies, power ups, boss fights and secret weapon and room. 

If you would like to play the game click here!

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Bradford Interactive map

i was tasked with helping in a project that would be for the Bradford hospital that would be an interactive map to educate junior doctors on the areas of Bradford giving statistics and facts about the areas to help the doctors to know what illnesses and diseases would be the most common and to understand a bit more about the city and the population they will have to help with. 

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